local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = {}
L0_1.group_id = 133001804
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.config_id = 2768
L3_1.gadget_id = 70500000
L4_1 = {}
L4_1.x = 1412.308
L4_1.y = 242.489
L4_1.z = -1626.785
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 63.987
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 15
L3_1.point_type = 2002
L3_1.area_id = 2
L4_1 = {}
L4_1.config_id = 2769
L4_1.gadget_id = 70500000
L5_1 = {}
L5_1.x = 1433.012
L5_1.y = 238.958
L5_1.z = -1541.127
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 318.483
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 15
L4_1.point_type = 2002
L4_1.area_id = 2
L5_1 = {}
L5_1.config_id = 2770
L5_1.gadget_id = 70500000
L6_1 = {}
L6_1.x = 1392.225
L6_1.y = 237.42
L6_1.z = -1596.856
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 264.35
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 15
L5_1.point_type = 2002
L5_1.area_id = 2
L6_1 = {}
L6_1.config_id = 2771
L6_1.gadget_id = 70500000
L7_1 = {}
L7_1.x = 1427.912
L7_1.y = 239.109
L7_1.z = -1562.917
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 208.282
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 15
L6_1.point_type = 2002
L6_1.area_id = 2
L7_1 = {}
L7_1.config_id = 2773
L7_1.gadget_id = 70500000
L8_1 = {}
L8_1.x = 1442.937
L8_1.y = 240.665
L8_1.z = -1545.026
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 10.759
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 15
L7_1.point_type = 2002
L7_1.area_id = 2
L8_1 = {}
L8_1.config_id = 2774
L8_1.gadget_id = 70500000
L9_1 = {}
L9_1.x = 1332.755
L9_1.y = 237.064
L9_1.z = -1568.16
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 0.0
L9_1.y = 254.723
L9_1.z = 0.0
L8_1.rot = L9_1
L8_1.level = 15
L8_1.point_type = 2002
L8_1.area_id = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
L1_1.gadgets = L2_1
garbages = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = true
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
